What can we learn from the objects we interact with on a daily basis? How can they trigger exchange and participation? For Historisches Museum Frankfurt, we translated Karsten Bott’s 1.500 piece collection into an interactive experience. The inclusive approach invites everyone to take part and get involved – on site or online.
Even though the artwork holds great potential for cultural education, not everyone could profit from it. Therefore, the curators initiated the project “Von jedem Eins – Digital” [One of Each – Digital] and could qualify for a funding by the German Federal Cultural Foundation. The aim is to overcome the limitations of the physical museum space, enable active collaboration and create access points for previously excluded user groups like children, senior citizens or people with cognitive impairments.
We joined forces with the museum’s team from the first application for the funding. In a participatory approach, we designed workshops to include experts from the fields of education, culture and teaching in the creative process. As a result, we could narrow down promising interaction and communication formats. On this basis, a meaningful creative process lead to three custom applications tailored to the special requirements.
Karsten Bott created an extraordinary reflection of our consumer culture over the past decades. By sorting, describing and grouping the objects, the collection becomes more than just a mere accumulation of things.
We carefully translated this simple yet genious approach into an online archive that is accessible for everyone at all times: for all museum visitors via a large touch screen installation on site and from home via the website von-jedem-eins.de.
To open up the database to the public and allow everyone to contribute their own stories and thoughts, the digital archive holds a participatory function “Many of Each”.
Two players or teams position themselves on opposite sides of the touch screen.
In the first game mode, a random object is drawn with one continous line for the other person to guess.
In the second game mode, a random object is described with four symbols for the other person to guess.
The games are not only an activity for all visitor groups from young to old, they also encourage people to actively engage with the objects, study their form and translate their cultural meaning. They can serve as a starting point for education formats or trigger conversations.
The shared experience in the group is the main goal, even if a winner is announced for competitive-minded players.
Curious about our approach? Feel free to get in touch!Sebastian Oschatz Partner +49 69 24 000 321 email@example.com firstname.lastname@example.org +49 69 24 000 321
MESO Digital Interiors GmbH
Gutleutstr. 96 . 60329 Frankfurt . Germany
Bettina Braun, Alessia Corsini, Marcus Michaely, Laura Schillke, Erik Staub, Anna Rack, Joakim Repomaa